Sunday, April 26, 2015

Driving digital art

The Star (Malaysia) - Three decades ago, New York-based pop art figure Andy Warhol created digital art using a Commodore Amiga ­computer. The eccentric Warhol, famed for his painting of 32 cans of Campbell soup, manipulated a black and white image of Blondie singer Debbie Harry with a graphics program called ProPaint.

Over here, the late Ismail Zain ­started experimenting with digital art with a Macintosh computer in 1983 using the Mac Draw software when he was 53 years old to create a digital collage.  Read more.

THOMA FOUNDATION AWARDS FIRST-EVER ‘DIGITAL ARTS’ WRITING PRIZE

Art News - The Thoma Foundation, a Santa Fe and Chicago foundation established by Carl and Marilynn Thoma, has announced the winners of a new prize, the Thoma Foundation Arts Writing Fellowship Award, for writers who concentrate on covering digital art.  Read more.

Sunday, April 5, 2015

How Do Digital Artists Sell Their Comic Pages?

ComicBook.com - Collecting Comic art is becoming more than a hobby for casual enthusiasts, growing into a large, and lucrative, business. A little note about myself, I’ve collected comic art since 2007. And while I’m not nearly as experienced as some of my peers, I’ve come to learn a lot about the business and the etiquette that goes along with it. I'll discuss said business, and more, in "The Folio," a new column for ComicBoook.com. For the debut installment, I wanted to address a topic that's receiving more and more conversation: traditional vs digital art.  Read more.

Thursday, April 2, 2015

FOR DIGITAL ART, WATERMARKS AIM TO BRING MORE AURA—AND A HOTTER MARKET

Fast Company - Thanks in no small part to the Internet, digital art is having a moment, and it's attracting collectors too. An auction last year of GIFs, digital paintings, and printouts at Phillips in London raised over $113,000, including $3,500 paid for a website by the Dutch-Brazilian Internet artist Rafael Rozendaal.

Along with money, the budding market has also raised some interesting questions: If digital art is built on a medium prone toward reproduction, how do you make a one-of-a-kind edition?  Read more.